arrow keys/numpad/number buttons: movement f: fire an arrow ; (semicolon): pick up items Magic: (cost) description q: (1000)Fires a beam in the specified direction for 10 tiles w: (10000) Teleport away(resets map) e: (0) drains surroundings to replenish your magic. r: (one million) ascends to the status of a god. Basically, adds a randum number up to one million to most of your stats, plus massive corruption t: (500) A + shaped blast that hits 5 tiles. More damage in the centre. y: (5000) Increases your speed somewhat u: (5000) Heals you somewhat i: (6000) Increases your defense o: (6000) Increases your damage p: (2000) gathers roughly one third of the items on the map a: (20000) 50% chance of damage to each enemy s: (10000) randomly changes each enemy's AI(between wander and chase) shift-numbers are debug keys, to access them define DEBUG_INPUT during compile E creates an enemy to wander randomly. (Note: picks a random spot, and if it is already occupied, does nothing) M creates one hundred. G drops gold.